Game Settings
Configure how participants access and experience your KC7 games
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Game Settings
Game settings control who can access your game, when they can play, and how the experience works.
To access: Navigate to your classroom β Click the game β Select Settings tab
Basic Information
Game Name - What participants see. Change this anytime.
Description - Optional context shown before they start playing. Use it to explain the scenario or provide instructions.
Status:
Active - Participants can access the game
Inactive - Hidden but data preserved
Archived - Read-only, no new participants
Who Can Join
Auto-Assign
Controls whether classroom members automatically get enrolled in this game.
ON - Anyone who joins your classroom automatically gets access to this game. Use for open enrollment or when everyone in the classroom should play.
OFF - You manually choose who gets access. Use for selective access or when the game isn't ready yet.
See Auto-Assign documentation for detailed workflows.
Join Link
Every game gets a unique URL. Share this link and participants can access the game directly - even if they're not in your classroom.
Security note: Anyone with the link can access your game unless you add password protection. Don't post links publicly.
Regenerate the link if it's been shared too widely or you want to invalidate old distributions. Current participants stay enrolled; they just can't use the old link.
Password Protection
Add a password requirement to the join link. Participants need both the link AND the password to get in.
Set a custom password you'll announce at your event, or
Generate a secure random password for better security
Change the password anytime. Participants will need the new password on their next access.
Participant Limits
Maximum Participants - Set a cap on enrollments. Once you hit this number, no one else can join (auto-assign stops, manual assignments fail, join link shows "full").
Use this for:
Physical events with space constraints
Licensed content with seat limits
Competitions designed for a specific group size
Waitlist - Enable this to automatically queue people when the game fills up. If someone drops or you increase the limit, waitlisted participants get promoted automatically in the order they joined.
When It's Available
Start Date/Time
Game becomes accessible at this time. Before then, enrolled participants can see it but can't start playing.
Use for:
Workshop that begins at a specific time
Coordinating across time zones
Releasing modules on a schedule (Week 1, Week 2, etc.)
Leave blank for immediate access when you create the game.
End Date/Time
Submission deadline. After this, participants can still view the game and their answers, but they can't submit new answers or change existing ones.
Use for:
Graded assessments with a deadline
Competitions where everyone gets the same time window
Course assignments tied to semester dates
Leave blank if you want the game open indefinitely.
Time Limits
Add countdown timers during gameplay.
Per-question limits - Countdown on each question. Auto-submits when time runs out. Creates urgency and tests quick decision-making.
Total game time limit - Countdown for the entire game. Must finish all questions before the timer expires. Tests time management and prioritization.
Use time limits for competitive events or simulations of high-pressure scenarios. Skip them for learning environments where you want thoughtful analysis.
Scoring & Leaderboards
Leaderboard Visibility
Public - Everyone sees the full leaderboard with names and scores
Anonymous - Everyone sees rankings but not who's who
Private - Participants see only their own rank
Disabled - No leaderboard at all
Refresh Rate - How often the leaderboard updates. Real-time for competitive events, periodic (30s - 1min) for better performance, or manual refresh only.
Point System
Standard scoring - Points per correct answer, with optional bonuses for speed or penalties for wrong attempts.
Custom scoring - Adjust point values per question to weight certain questions higher based on difficulty or importance.
Team Mode
Enable team-based competition. Teams can self-organize or you can pre-assign them. Set team size limits if needed.
Learning Experience
Hints
Enable/disable hints - Built-in hints available for each question.
Hint timing - Immediate access, delayed (available after X seconds), or staged (reveal progressively).
Hint penalty - Optionally deduct points when participants use hints.
Answer Feedback
Immediate - Shows correct/incorrect right after submission
Delayed - Reveals answers after the game ends
Partial credit - Award points for incomplete but partially correct answers
Retry Policy
Unlimited attempts - Default; participants can try as many times as they want
Limited attempts - Set maximum tries per question
Lockout - Lock question after X failed attempts
Quick Setup Guides
Choose a configuration based on your event type:
Beginner Workshop
No time limits
Hints enabled, no penalty
Unlimited retries
Public leaderboard for motivation
Graded Assessment
Set end time (deadline)
One attempt per question
Delayed feedback (reveals after deadline)
Private scoring
Competition
Time limits enabled
Hints disabled or penalized
Limited retries
Live public leaderboard
Self-Paced Practice
No time limits or deadlines
Hints available
Unlimited retries
Auto-assign ON for easy access
Common Issues
Participants can't access the game
Check game Status is Active
Verify start date has passed (if set)
Confirm auto-assign is ON or they're manually assigned
Check join link and password are correct
Auto-assign isn't working
Toggle must be ON
Participants must be classroom members
Game must be Active
Check you haven't hit the participant limit
Settings aren't saving
Click Save before leaving the page
Verify you're a Classroom Manager or Tenant Manager
Clear cache and refresh if settings look outdated
Best Practices
Before sharing the game:
Configure all settings first
Test with your own account
Document your configuration for future events
During the game:
Avoid changing core settings mid-game
If you must change something, tell participants immediately
After the game:
Export data before making major changes
Archive or disable completed games
Review what worked for next time
Related Pages
Managing Games - Creating and organizing games
Adding Games - Game creation procedures
Analytics - Understanding auto-assign and performance tracking
Managing Users - Participant enrollment
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